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Mirroring the World

From SimCity to Universe in a Shoebox—the growth of digital twins and what they mean to small- and medium-sized manufacturers Video game developer Maxis released its hit product SimCity in 1989. In it, players constructed digital replicas of streets, buildings, and cities, virtually funding their computer creations through tax levies and income from public works. It was perhaps the first commercial attempt at digitally replicating not only physical objects, but also their non-physical attributes. As you’ll see, they were on to something big. Back to The Future Unfortunately, the technology needed to make truly comprehensive computer models was not yet available in 1989. The High Performance Computing Act that funded… Read More »Mirroring the World